Video sourced from the GAMEAY YouTube channel © Rusty Lake
Rusty Lake: Servant of the Lake is so good. The puzzles are legit challenging—took me over 10 hours on my first run, though a second run only takes about 3 hours once you know what to do.
Spent 3 days playing through the game while writing this guide, so it’s pretty detailed—hope it helps!
Here’s a full text-and-image walkthrough covering every puzzle, all 48 standard Steam achievements, and the hidden one. I’ve embedded my full video walkthrough right at the top so you can watch the solutions in action.
I’ve split everything up by in-game chapter names so it’s super easy to search and follow. Let’s get into it.
By the way, if you miss a hidden achievement, don’t worry — you can come back and complete it after finishing the game.
NOTE: This guide is pretty long, so I recommend using Ctrl + F (or Cmd + F on Mac) to search for chapter titles.
The Front Yard
Open the carriage door to take a pewter cup, open the left window of the house to take another and the carrot underneath it.
Open the right window, place both cups on the sill. Order them from left to right by the number of lines, then open the compartment to get a coin.
Feed the carrot to the horse, give the coin to the coachman, and pick up the metal rod after the carriage departs.
Use the metal rod to pry open the flowerbed tiles for the key, then unlock the door and enter.
Achievement – Petting the horse: Click repeatedly on the horse’s eye to unlock.
Main Hallway
Enter the house and talk to the maid (Kate) to receive a feather quill. Dip the quill in the ink, then sign your name on the contract (any name works).
Talk to the maid again to receive the Tasks book, where you can check your tasks and achievements. Completing this conversation marks the end of the Prologue.
Day 1: PREPARING BREAKFAST – Morning
Enter the Servant’s Room on the left to pick up the Wood, Oats, and a Note. The note reminds you to prepare breakfast and feed the cat.

Used under fair use for commentary, criticism, and educational purposes.
Find Kate cleaning nearby. Take the Milk from the box behind her, then feed it to the cat — this triggers the “Feeding the Cat” achievement.
Head to the cabinet outside Aldous’s room to pick up the Small Pot and Dead Mouse.
Feed the Dead Mouse to the cat. Click on the cat, and once it runs off, pick up the Matches.
Go back to the Servant’s Room. Put the Wood in the stove, light it with the Matches, and set the Small Pot on top. Add the Milk and Oats to make the Small Pot with Porridge.
Finally, return to Aldous’s room and head inside.
Achievement – Feeding the Cat: You must give the cat Milk before the mouse to unlock this.
Day 1: WAKING UP ALDOUS – Morning
Pick up a Slipper from the floor; the other one is in the third drawer of the cabinet on the left.
In the middle drawer, you’ll find a Spoon. Take the Clock Hand from the toy figure on top of the cabinet.
Pick up the Bowl and a Note from the table. The note shows Aldous’s daily routine.

Move the clothes on the rack to the right to find the Cloth.
Open the puzzle box on the floor to get the Razor.
Slide open the bed curtain first to get ready to wake up Aldous.
Check the note, place the Clock Hand back on the clock, and set the time to 7:00. The alarm will go off and wake him up (make sure the bed curtain is open first).
Aldous will sit on the edge of the bed. Put the Slippers on his feet.
Use the Razor to shave him. You’ll accidentally cut his ear and get the Earlobe. Use the Cloth to clean up the blood.
Feed the Earlobe to the crow outside the window. Once it flies off, it leaves behind a Key. Use it to unlock the top drawer of the cabinet to get the Berries.
Go back to Aldous, and he’ll ask about breakfast. Give him the Bowl, then put the Small Pot with Porridge, Berries, and Spoon into it.
Click the bowl to start the bug minigame: place the Berries to block the holes the bug tries to enter. The bug dies once it runs out of holes to crawl into. (It might take a few tries, so take your time—try moving all the berries into place instead of just one.)
After the minigame, use the Spoon to feed Aldous.
Once he finishes eating, it’s time for exercise. Remember the toy figure on the cabinet? Click it, and it’ll perform a sequence: Left – Right – Down – Right – Right – Down. Click Aldous’s limbs in that exact order.
After the exercise, dress him up by dragging all the clothes from the rack onto him.
Look out the window and click the carriage in the distance to move on to the next scene.
Achievement – Exercising with Mr. Aldous: During the exercise phase, keep forcing Aldous to do the same move over and over until he gets stuck, then correct his movement to unlock this achievement.
Day 1: PREPARING THE RECEPTION – Afternoon
Use the Cloth to clean up the dirt stains on the floor in each room (3 in total). Once done, pick up the 1st Candle from the table in the Servant’s Room.
Talk to Kate to get the Feather Duster. Use it to dust off the three portraits, and each one will give you a clue:
- Alexandra shows 2 fingers.
- Aldous shakes his pocket watch 4 times.
- William blinks 3 times.
Go back to the hallway outside Aldous’s room and open the puzzle box in the cabinet. Enter 2-4-3 from left to right to get the 2nd Candle.
Go back and talk to Kate, and she’ll give you the 3rd Candle.

Head over to the room with the chandelier and ladder. Place all 3 candles on it, then light them from left to right following the lines on the candles: 2-4-1-3-6-5.
Talk to Kate again, then click the hallway behind her to start the next chapter.
Achievement – Small Repairs: Once you get the Feather Duster, head back to the Servant’s Room and keep clicking the picture on the wall. It’ll fall and shatter—just piece it back together to unlock the achievement.
Day 1: WELCOMING THE GUESTS – Afternoon
Pick up the Milk Jug from the ground in the garden. To unlock the achievement for this level, don’t get the goat milk just yet.
Click the orange pot on the left to start the minigame. Sort the items: place all red spheres on the left, all white petals on the right, and the three green plants in the middle, layering them properly (check my screenshot for the exact order). Once done, you’ll get the Flowers and the first Stone Tablet.

Feed the Flowers to the goat, then milk it using the Milk Jug. The goat will kick up a small hole with its hind legs, revealing a Small Key.
Use the Small Key to open the mailbox and get the second Stone Tablet, along with a letter containing the welcome instructions.
Click the rocks and debris on the ground to trigger the bug minigame. It’s a bit tricky but not too hard. Since it’s tough to explain with text or screenshots, check out the video guide at 15:45:10 to see how it’s done. Clearing it gives you the third Stone Tablet.
Click the box on the ground near the white pillar, place all three Stone Tablets inside, and arrange them in this order:
- Top row: Tree – Nest – Egg – Bird
- Bottom row: House – Cabinet – Medicine Bottle – Water Drop

Opening the box gives you the Flag. Hang it on the flagpole and raise it to call the carriage over in the distance.
Click the cradle and suitcase on the back of the carriage to unload them. Pull back the curtain to welcome Alexandra out of the carriage.
Open the cradle hood, and you’ll find the code underneath the baby: 3-7-4. Enter this code into the suitcase to open it, then complete the clothes-sorting minigame to get the Bill and Coin.
Give the Coin to the coachman and the Bill to the horse, then talk to the coachman to send him off.
Give the Flowers to Alexandra, finish the conversation, and move on to the next chapter.
Achievement – Ruining the Bouquet: You must feed the Flowers to the goat before giving them to Alexandra. If you give the flowers directly to Alexandra, you won’t get this achievement.
Day 1: SERVING TEA – Evening
Go back to the Servant’s Room, pick up the Tea and Kettle with Hot Water, then talk to Kate to get the Sugar.
Feed the Tea to the sick cat, then keep clicking the cat until it vomits again to get the Sticky Substance.
Head over to the hallway where Alexandra is, and pick up the Green Powder from the box behind her.
You’ll find a Tea Cup on top of the cabinet next to the door of Aldous’s room.
Go back to Alexandra and give her the Tea Cup. Put in the Tea, Green Powder, and Sugar (just one shake), then pour in the Kettle with Hot Water. She’ll try it, unlock an achievement, complain that it’s not sweet enough, and then smash the cup on the floor.
Pick up the broken pieces, put the Tea Cup back together, and use the Sticky Substance to glue it back together. Now make the tea all over again, but this time make sure to add Sugar twice.
Once the tea is ready, head to the door on the left side of the hallway to finish the chapter.
Achievement – Serving Matcha Latte: You must feed the Tea to the cat first, then grab the Green Powder from the hallway box and add it to the tea for Alexandra to trigger this achievement.
Day 1: OPENING THE REUNION – Evening
Pick up the Wood from the floor, put it in the fireplace, and light it.
Open the bottom cabinet to get the Glass, then use the number code to unlock the long box and get the Champagne.

To open the top cabinet, you need to make all 6 flowers bloom in this exact sequence:
- Flower 1: Left – Left – Left – Right
- Flower 2: Left – Left – Right – Left
- Flower 3: Left – Right – Right – Left
- Flower 4: Right – Left – Left – Left
- Flower 5: Right – Right – Left – Left
- Flower 6: Right – Right – Right – Right
Once done, pick up the Fly Eggs.
Click Alexandra and feed the champagne to the baby to unlock an achievement.
Hand the Glass to Aldous and pour the champagne. William will show up—open the window to let him in.
Give the champagne to William. After drinking it, he’ll smash the bottle on the floor and ask for a cigar.
Inspect the broken bottle on the floor to find the hand gesture code. Go back to the bottom cabinet, use the code to open the box, and get the Cigar.

Give the Cigar to William, light it with a match, and keep clicking the cigar until his mouth catches fire. Put out the fire to get the Spoon.
Click the picture on the wall, then click the items in order based on the clues: Timepiece – Book – Elixir – Fish. You’ll get the Fish.
Put the fish in the fireplace to cook it, getting the Grilled Fish. Place it on the Cutting Board on the table to the right, sprinkle the Fly Eggs on top, and click to divide it into three portions.
Check the note on the table, then serve the fish according to the instructions:
- Tail to Alexandra
- Head to William
- Middle piece to Aldous
After they finish eating, use the Spoon to tap Aldous’s glass so he starts his toast. The baby will start crying during his toast.
To stop the baby from crying, click the items Alexandra calls out. If you mess up, you’ll have to restart the sequence. Once finished, the baby will fall asleep.
Let Aldous continue his toast. William will get bored and fall asleep, so you’ll need to wake him up.
Click William and watch where his eyes are looking, then click the corresponding item:
- Up — Hat
- Down — Tie
- Right — Ear
- Left — Nose
After a few rounds, William will wake up. Click to let Aldous wrap up his toast and finish the chapter.
Achievement – Soothing the baby: Feed the Champagne directly to the baby right after getting it to unlock this achievement.
Day 1: THE NIGHT WATCH – Night
Talk to Kate in the Servant’s Room, and she’ll ask you to inspect the hallway. If you spot anything out of the ordinary, come back and ring the bell in her hand. If everything looks completely normal, just blow out one of the candles.
I personally found this level pretty easy. It mainly tests your attention to detail while dropping a few story clues along the way. Just head out and inspect the hallway yourself—no need for step-by-step instructions here.
That said, keep a close eye on a few key spots: the cat, the boxes on the floor, the windows, open doors, and the portraits on the wall. Any of these could easily hide an anomaly.
After finishing the inspection, head back out to the hallway as if you’re going to sleep, and you’ll run into William. He’ll give you the Walking Stick.
Next, go to the hallway outside Aldous’s room, use the Walking Stick to pull down the attic ladder on the ceiling, and climb up to wrap up the chapter.
Achievement – Checking for intruders: Walk the hallway, check the window, and spot the crow-masked figure to unlock the achievement.
Day 1: SEARCHING THE ATTIC – Night
Click the small box on the table to start a sorting puzzle. The box is split into four compartments—organize the items like this:
- Left: Minerals/Ores
- Top-right: Bones and eyeballs
- Bottom-right: Fingers
- Bottom-center: Wood and leaves
You can check my screenshot for the exact layout. Finishing this gets you a Candle.

Place the Candle inside the lamp in the top-left corner and light it with a match. A figure in red will run off into the darkness on the left, leaving a box and the first Small Statue (Monkey) on the floor.
Open the box to find a list of story prompts. Place the corresponding props on the sheet of paper according to each clue. Every time you get a scene right, the arrow on the left will move down one notch.
Note: The paper itself is the actual stage—the area on the right is just for off-stage pieces. When I first played this, I got it backwards and spent way too long trying to set things up on the right side.
For example, the first prompt asks for a young soldier, so just drag the blue prop onto the paper. Move any unused props to the right side, then set up the next scene based on the next prompt. The house is built by stacking the triangle block on top of the square block, and everything else is pretty self-explanatory.
Once you finish all the story scenes, the wooden box will open up so you can grab the Small Key. Use it to unlock the red purse on the floor in the main scene to get the second Small Statue (Bee).
Click the window and drag the clouds around—they’ll block out different stars as they move. Match the star counts to the clues to get three constellation codes:
- Lake — 6 stars
- Castle — 5 stars
- Moon — 3 stars
Head back to the left side of the table, click the white square box, and enter the codes. Open it up to get the third Small Statue (Fish).

Go over to the three-drawer chest. Grab the first Rung from the middle drawer, and the fourth Small Statue (Bird) from the bottom drawer.
Click the yellow box on top of the chest, attach the four statues, and match them to their elements:
- Flower — Bee
- Cloud — Bird
- Tree — Monkey
- Water — Fish
- Mountain — Goat
Open the box to get the second Rung and the Special Scroll.

Attach both Rungs to fix the ladder on the right. Click the ladder to open the hatch above, watch the cutscene, and wrap up the chapter.
Achievement – Chase Away the Crow: Keep an eye on the window—if you see a crow, scare it away to unlock the achievement.
Day 2: PREPARING COFFEE – Morning
Talking to Kate kicks off a busy list of tasks for the day, starting with making a pot of coffee.
Head up to the second floor and click the landscape painting on the wall. You need to line up the silhouettes of three windows with the rooms where each person lives:
- Alexandra — Bottom-left window on the 1st floor
- William — Right window on the 1st floor
- Aldous — Right window on the 2nd floor
Once they’re lined up, click the windows next to all three of them to get the code 3-1-5. Go back to the Servant’s Room and use this code to open the box on the desk to get the Coffee Beans.

Roast the Coffee Beans on the stove to get Roasted Coffee Beans.
Head back to the second floor, put the Roasted Coffee Beans into the Coffee Grinder, and turn the handle to get Ground Coffee.
Return to the Servant’s Room, put the Ground Coffee into the pot, and grab the Coffee Pot.
Head into the living room on the first floor, click the cracked door, and serve the coffee to Aldous to wrap up the task and unlock the achievement.
After that, go up to the second floor and you’ll notice blood dripping from the ceiling. Talk to Kate when she shows up to finish the chapter.
Achievement – Serving Mr. Aldous His Favorite Coffee: Make sure you roast the coffee beans on the stove before grinding them. Grinding raw beans won’t unlock this achievement!
Day 2: WAKING UP WILLIAM – Morning
On the white round table in the room, pick up the spoon. Pull back the curtain on the left closet to snag the hat, then click the pocket watch inside the suit to check the time—it’s set to 9:00.
Set the grandfather clock to 9:00 and open the bottom door. A cat will pop out, so click it to chase it off. Inside, you’ll find a box with a sorting puzzle. Line up the items based on the family photo on the wall:
- Bottom-left: Crow skull
- Bottom-right: Cup
- Bottom-center: Baby sock
- Top-left: Ruby
- Top-right: Pipe
Once sorted, you’ll get the chalice.

Click the white stain on the floor near the parrot to pick up the seed. Click William’s mouth and use the chalice to catch his drool, getting the first chalice with liquid. Put both the chalice with liquid and the seed into the potted plant on the table to make it grow, then click it to harvest the bird seed. Feed the bird seed to the parrot to get a feather.
Tip: Tickling William’s nose or chest with the feather repeatedly will unlock an achievement.
Next, click his toes to start a quick minigame. Click any toe and watch which direction it wiggles and how many times. Use that count and direction as your clue for the next toe. Keep following the pattern until William pulls his leg back, dropping a small key onto the floor. Use the small key to unlock the box next to the plant pot, and you’ll find the knob and eye dropper inside.
Attach the knob to the window, open it, and use the chalice to catch the rainwater to get your second chalice with liquid. Click both of William’s eyes and use the eye dropper to squeeze the liquid in, then click his mouth to pour the coffee down his throat. You need to do both steps—he won’t wake up without the coffee!
Once William wakes up, talk to him and hand over his hat. Pour the second chalice with liquid back into the plant pot to grow another batch of bird seed. Feed it to the parrot to get an egg, give the egg to William, and use the spoon to crack the shell open so he can eat it.
Place the special scroll on the white table. You’ll need to solve a fish puzzle to unroll it. Keep in mind that the fish head faces right, and there are two ways to arrange the body, so make sure you line it up correctly—check out my screenshot for the exact setup.

Unrolling the special scroll reveals a map. Following the clues on the left, move in this order:
House → Cave → Door with stairs → Three pocket watches → Book → Bottle → Standing figure.

Once you get the sequence down (refer to my screenshot if needed), talk to William to wrap up the chapter.
Achievement – Tickling Mr. William: Tickle his nose or chest with the feather multiple times to unlock this.
Day 2: CLEANING THE FLOORS – Afternoon
Head straight upstairs and find the scrubber inside the bag on the table.
While you’re looking in the bag, check out the postcard—the one with the photo of her and her brother—then talk to her. She’ll ask you to clean up the bloodstains on the floor.
You have to scrub the blood in a specific order; mess up, and it’ll just respawn. There are three spots total—check my annotated screenshot for the exact sequence:
1: The bloodstain on the left side of Kate.

2: The bloodstain on the floor inside the door to her right.

3: The bloodstain inside the Servant’s Room (make sure to wipe away the stick figure doodle in the top-left corner first).

Once everything is wiped down, head back upstairs. You’ll find Kate cowering on the floor. Talk to her, then click the keyhole on the Bathroom door on the right to trigger the cutscene.
Open the balcony door and climb down the ladder to wrap up the chapter.
Achievement – Deep Cleaning: Clean the doodle in the top-left of the bloodstain to unlock this.
Day 2: GOING HUNTING – Afternoon
Talk to Aldous to get the rifle. Check the note on the table for hunting clues, then grab some ammo off the log (you can pick up 4 rounds at a time). Set the rifle down on the tree stump to start hunting.
Here’s where to find all your targets:
- The bird flying in the sky
- The pigeon perched in the tree on the right
- The rabbit hiding behind the rock (shoot the rock to scare it out)
- The black boar in the distant woods behind the rock (shoot the dark silhouette to flush it out)
- The guy by the river on the left (looks like William—just shoot him twice)
- The deer near the riverbank
Once you’ve shot all the targets, check the note on the ground. Use the clues to match each organ to its corresponding number:
- Sight: 9
- Smell: 1
- Touch: 2
- Taste: 7
- Hearing: 6
Tip: When an organ hits the correct number, it’ll twitch, giving you the final code: 9 – 1 – 2 – 7 – 6.
Head straight over to the shed on the right and punch in the code to unlock the door. Go inside and take the butcher knife and cloth.
Hand the butcher knife to Aldous and keep clicking his arm to carve off meat. Once blood completely covers his eyes, open his satchel to snag the silver timepiece. Use the cloth to wipe his eyes clean, then finish up the dialogue to wrap up the chapter.
Achievement – A perfect hunt: Don’t miss a single shot! You have to hit every target to unlock the achievement.
Day 2: DOING THE WASHING – Evening
Gather all the dirty laundry. Start with the dirty sock on the table to the right.
Head upstairs to William’s room and talk to him to pick up another dirty sock.
Go down to the Servant’s Room on the first floor. Pick up the dirty clothes from both the table and the floor—you’ll also spot a baby and a note here.
Take the baby upstairs and hand him over to Kate to get a dirty diaper.
Head back down to the Servant’s Room and drop all the dirty laundry into the tub on top of the stove to get the tub with wet laundry.
Go up to the second-floor balcony to hang the clothes out to dry. Line them up from left to right based on the number of stripes on each piece: Shirt – Boxers – Small Towel – Pants – Sock 1 – Sock 2 – Large Towel

Once everything’s hung up, you’ll notice the shirt pocket start shaking—click it to find a key.
Use the key to unlock the adjacent Bathroom door, head inside, and that’s the end of the chapter.
Achievement – Close Inspections: Peer through the keyhole on the Bathroom door before heading inside to unlock this.
Day 2: HELPING WITH BATHING – Evening
Over on the table to the right in the room, pick up the cookie.
Next to it is a box puzzle. To solve it, lock the center piece and the four-cornered tile to its top-left into place first, then slide the rest of the tiles where they belong. If you get stuck, check out my video walkthrough at 1:01:52:19. Opening the box gets you the soap.
Click the patterned tiles on the wall above the bathtub to trigger a minigame. It’s a sorting puzzle where you need to click 4 items per category. The order goes: Furniture – Plants – Humans – Animals – Organs – Everyday Items. That gets you the scissors.
Interact with Alexandra to grab her hat and hair pin. Use the scissors to snip the stitches on her neck wound to get a maggot.
Head back to the table on the right. Place the cookie near the bottom to lure the rat out, then stick it with the hair pin. Drop the maggot onto the dead rat to net a bone comb.
Fill the tub with water and drop in the soap. Use the bone comb on Alexandra’s hair, then unbutton her clothes so she can get into the bath.
Achievement Check: Before doing anything else in the tub, head over to the window on the left side of the room and wipe it clean to unlock an achievement.
Click Alexandra in the tub to start the bubble minigame (check my screenshot for the exact solution).

Once you clear it, a hand will suddenly reach out—stab it with the hair pin to beat it back. Talk to Alexandra until she falls asleep, then use the scissors to cut the lanyard around her neck and snag the pendant.
Hang her hat and clothes on the coat rack to reveal two notes. Place them on the table to piece together the clue, which gives you the code 2 – 8 – 1.
Punch the code into the suitcase to find a wooden box, then use the pendant to unlock it and get the bronze timepiece to wrap up the chapter.
Achievement – Cleaning the windows: Once Alexandra gets into the tub, wipe the glass window on the left side of the room to unlock this achievement.
Day 2: NIGHT TIME DUTIES – Night
In the Servant’s Room, talk to William to get the golden timepiece.
Click on Aldous’s portrait with the silver timepiece — you’ll get a triangle.
Use the bronze timepiece on Alexandra’s portrait to reveal an inverted cross.
Then hit William’s portrait with the golden timepiece. That gives you an S.

Head over to the living room, peel back the rug, and go down into the basement. Place each wine bottle on the spot that matches its symbol. The barrel lid will open up—just step inside to wrap up the chapter.
Achievement – Garbage Disposal: Head up to the second-floor balcony and toss the animal body parts over the edge to unlock this.
Day 2: INSPECTING THE CELLAR – Night
This level is a bit different—you have to run it in multiple trips. You can only carry 3 tools at a time, and you click the statue to head back after finishing each run.
Trip 1:
Grab the sledge hammer, shovel, and magnet, then head through the door on the far left.
Use the magnet to pull a key out of the rat hole. Click the hole again to tease the rat out, then smash it with the sledge hammer to pop an achievement.
Return to the main hall, then go into the middle statue room. The female statue shows 5:00. Click it to warp back.
Trip 2:
Bring the shovel, magnet, and matches, and head through the far-left door again.
Fish out the key with the magnet, then dig up the box next to the rat hole with your shovel. Unlock it with the key to get a torch. Place the torch on the bracket on the left wall and light it up.
Head through the left door and keep pushing forward until you spot a crow statue, which shows 8:00. Click the statue to return.
Trip 3:
Load up with the matches, empty bottle, and corkscrew, then head into the middle room (just to the left of the statue).
Puncture the oil drum with the corkscrew to fill your empty bottle. Light the oil on the floor with a match and step through the opening created by the blast.
Wedge the oil-filled bottle into the rock crack, light it up again to trigger another explosion, and step through the new opening.
Keep heading inward until you stumble upon a cube statue showing 10:00. Click the statue to warp back.
Trip 4:
Take the hook, weight, and sledge hammer, and head into the room on the far right.
Hang the hook and weight onto the ring in the top-right corner to crank the door open, then step inside.
Knock down the pillar on the far left with your sledge hammer and keep moving inward until you reach the room with the three statues.

Match each statue with its corresponding timepiece and set the correct time:
- Female Statue – Bronze Timepiece – 5:00
- Crow Statue – Silver Timepiece – 8:00
- Cube Statue – Golden Timepiece – 10:00
Once everything is set, the main door in the middle will swing open. Head inside to snag the book, watch the scene play out, and hand the book over to Aldous to finish the chapter.
Achievement – Pest Control: Smash the rat in the far-left room with the sledge hammer to unlock this.
Day 3: LOOKING FOR THE CAT – Morning
Talk to Kate to kick off the cat-finding quest. Head straight upstairs, hand the sledge hammer over to William, and start hunting for the cat.
First, go into the room on the right side of the main hall and snag a pebble from the statue of Aldous.
The cat will show up in the following order:
- Open the window on the right side outside the Dining Room. The cat is hiding behind a log—use the pebble to scare it off.
- Head back to the main hall—the cat will be hiding under the armchair.
- Next, it’ll run behind the statue of Aldous.
- After that, it’ll sneak into the stove inside the Servant’s Room (you have to trigger William’s scene first for the cat to pop up here).
- Finally, the cat will jump onto Kate’s lap. Keep clicking its head to unlock the achievement. Once it runs away, talk to Kate.
Open the note on the table to read the clue, then head back to the room with the statue of Aldous. Open the painting on the wall and click the elements in this order: Hat – Rifle – Bear’s Eyes – Crow
This opens a secret door—just step inside to wrap up the chapter.
Achievement – Petting the cat: Keep clicking the cat’s head while it’s sitting on Kate’s lap to unlock this.
Day 3: ASSISTING IN ALCHEMY – Morning
This alchemy lab puzzle is easily the trickiest part of the chapter — I got stuck on it for ages during my first playthrough. To save you the headache, here’s the solution for the decoded panel (check the screenshot)—once you have these symbol match-ups, the rest of the puzzles are a breeze.

On the far left, open the tan cabinet with the code: 2 – 4 – 5 – 1 to grab 3 empty bottles.
Check the wooden crate on the floor on the far right to snag the 4th empty bottle and a bottle of water.
For the small box on the floor, enter the sequence Left – Left – Right – Right – Left – Right to get the matches. Light the candle with a match to reveal the heat symbol.
Egg: Drip 5 drops of water into the parrot’s bowl. It’ll drink up and lay an egg for you to grab.
You’ll use the alchemy apparatus to brew oil and acid—don’t forget to catch them with your empty bottles! Here’s the valve order:
- Oil: Press Left 2x, Middle 3x
- Acid: Press Left 1x, Right 4x
Feed the acid to Aldous to get the meat. Toss the meat into the juicer and crank it 4 times to extract blood.
In the plant pot, drop in 4 drops of water and 1 drop of blood to grow the mysterious fruit. Put the fruit into the juicer and crank it 4 times to get juice.
Open the red book on the desk and follow the recipe: 1 egg, 1 drop of juice, 1 drop of acid, 1 drop of oil, and 3 drops of blood. Mix them all together to brew the elixir.
Make sure to feed the elixir to the parrot first to pop an achievement! After that, head back to Aldous and hand over the elixir to finish the chapter.
Achievement – Animal Testing: Give the elixir to the parrot before giving it to Aldous to unlock this.
Day 3: UNFORESEEN MAINTENANCE – Afternoon
Get the chair leg from the table on the right.
Go into the Servant’s Room and pick up the statue head.
Tap the table leg next to the cat to open it and check the note to pop the achievement.
Tap the cat a few times to get the sticky substance.
Back in the living room, grab the other chair piece from the armchair, then talk to Kate next to the armchair.
Go outside the kitchen and pick up the stove cover from the floor. Use the sticky substance to fix the statue and the other portraits. Turn left into the next room and grab the balcony piece.
Go back to the living room and use the balcony piece to fix the railing.
Head back to the Servant’s Room, put the stove cover on the stove, and use the sticky substance to fix the chair.
Talk to Kate, then go into the main kitchen.
And that’s the chapter.
Achievement – Checking the furniture: Take the note from the table leg before clicking the cat.
Day 3: PREPARING DINNER – Afternoon
Talk to Kate to get the knife, then pick up the wood off the floor.
Open the cabinet labeled “oil” to get the tomato, then solve the minigame to get the bottle of oil.
Check the bottom-right cabinet to pull out the onion, raw potatoes, and shrimp.
Open the window and talk to William to get the mushroom.
There’s a fly buzzing around the cake on the far left—swat it with your knife to get a dead fly (this is the key ingredient for an achievement). Rearrange the fruit on the cake into their correct spots to earn a piece of cake.

Check the note on the table for the recipe clues, then drop your other ingredients on the cutting board to chop them up.
Head back to the stove, throw in the wood, and light it up. Pop the raw potatoes into the oven, wait a sec, and grab them once they turn into baked potatoes.
Pour the oil into the pot first, then toss in all the ingredients—including the dead fly.
Once everything’s cooked, ring the bell in Kate’s hand to serve up the meal for Aldous.
When feeding him the potatoes, watch his physical reactions—each potato is marked with a facial feature, so match the next potato’s symbol to whatever part of his face just swelled up until he’s finished. If you give him the wrong one, he’ll just spit it out.
For the final soup sequence, you’ll have to take a sip first and start hallucinating—just click on the items or people as the voice prompts guide you.
And that’s the chapter.
Achievement – Seasoning the soup: Make sure to kill the fly on the cake with your knife and toss the dead fly into the pot while cooking the meal.
Day 3: DRESSING UP FOR DINNER – Evening
Grab the first glass from the table on the right.
Head into the main living room, pick up the tie from the armchair, then move the rug to enter the basement and grab the second glass. There’s a box on the floor — use code 1643 to open it and grab the bottle with wine.
Head back to the Servant’s Room and hand both glasses and the wine to Kate.
Time to get the three siblings ready for dinner:
William:
Go upstairs to the room on the left and talk to William. Head back to the stairwell in the living room, open the hidden compartment, and grab the revolver.

- Achievement: Go to the house painting, change the window corresponding to William’s room into a fish shape, and leave the other windows alone. Next, check William’s portrait to get the special fish pin from inside it.
Give William the revolver, special fish pin, and tie.
- Note: If you hand over the revolver and tie first, the door will lock. Even if you’ve already picked up the fish pin, you won’t be able to hand it over to trigger the achievement.
Alexandra:
Open the red box on the table in the hallway with the house painting to grab the necklace.
Back in the hallway, grab the hair ribbon from the wooden crate on the floor.
Match the windows on the house painting to the rooms the three siblings are in, then click their respective portraits to reveal these clues:
- Aldous — spiral symbol
- William — triangle symbol with a vertical line
- Alexandra — S symbol

Take these three symbols down to the basement, place the wine bottles in the matching spots, and open the yellow box to get the sacred cloth and sacred water.
Head to the balcony room, talk to Alexandra, and pick up the baby. Use the sacred cloth and sacred water on the baby, then hand the necklace and hair ribbon to Alexandra.
Aldous:
Talk to Aldous outside his room to get the clue: “Tap the hat twice, listen to the crow, then grab the rifle.”
Head to the 1F room on the right with the statue, pick up the butterfly tie from the statue, then interact with the painting on the wall following the clue to get the rifle.
Hand the rifle and butterfly tie to Aldous.
Enter the dining room from the left side of the hallway with the statue, and that’s the chapter.
Achievement – Finishing touch: Hand the special fish pin to William (check the main text above for how to get it).
Day 3: SERVING DINNER – Evening
Grab the red wine from the table and pour a glass for Aldous. Once the toast wraps up, you can start serving food.
Keep getting dishes from Kate and place them on the table following the hints on the notes.
The Appetizers:
Pour red wine into the other two glasses first.
- Left: broccoli and onion ring
- Top: bread and crispy rabbit ear
- Right: fish and bacon
After they finish the appetizers, William starts singing. Make sure all the notes drop into the glasses. If you fail, it just resets.
The Main Course:
- Left: potato and broccoli
- Top: two chicken legs and carrot
- Right: potato, carrot, chicken leg, and broccoli
After the main course, Alexandra plays her harp. Just copy her sequence. If you mess up, it just resets.
The Dessert:
- Left: two pieces of cheese
- Top: chocolate donut
- Right: strawberry cake, chocolate cake, and white dessert
After dessert, Aldous and William pull guns on each other. Pick up the bread knife from the floor, cut the chandelier rope in the top-left corner, and watch the cutscene to wrap up the chapter.
Achievement – Safety test: Just keep clicking the top-left chandelier rope anytime before you cut it to unlock this.
Day 3: THE DEPARTURE – Night
Pull the fork out of Aldous’s shoulder. Check his leg and use the fork to get the bullet out. This will unlock an achievement.
Talk to William and pull the glass cup out of him. Fill it with water in the middle of the room and give it to Aldous to drink to get the cloth.
Use the cloth to clean William’s wound to get the meat. Feed the meat to the cat behind the door, and the cat will bring back a hair pin.
Use the hair pin to unscrew the four screws on the door lock, slide the lock to the right, open the door, and keep walking inside.
Keep an eye on the ground and pick up the flint. Head inside and light the torch. Check the female statue head on the ground — it shows 3.
Head deeper in, and you’ll see two entrances. Head through the right door first to get the plank. Come back and go into the left door, use the plank, and walk right inside.
On the floor, you’ll find a square statue head showing the number 5, and a crow statue head showing the number 8.
Set the time in the room based on the position of the statue heads:
- Left: 3
- Middle: 8
- Right: 5
Open the main door in the middle. A cutscene plays. Take the baby, head toward the light, hand the baby to the driver, get in the carriage, and pull the curtain to leave.
The End!
Achievement – First Aid: Roll up Aldous’s pant leg, use the fork to extract the bullet, then click all the wounds to unlock this.
Hidden Achievement: You’ve found him!
To unlock this hidden achievement, you’ll need to replay a few chapters to find the key clues. Just follow my guide step by step to get it!
The logic behind these clues is a bit too convoluted to explain in text, so here are the exact answers directly:
First, read Kate’s letter after finishing the game to get the primary time clue (4:05). Then head back through the chapters in this order to gather the rest:
Day 1 – Waking up Aldous
- Grab the clock hand from the toy figure and put it on the alarm clock.
- Set the time to 4:05.
- Once it rings, pick up the first letter. Reading it gives you the next location: the Bathroom.

Day 2 – Helping with Bathing
- Click the tile wall above the tub and select these four symbols in order: Woman → Bathtub → Suitcase → Severed Hand.
- The tiles will drop, revealing the second letter.
- Open it to find a maze. Trace your way from the center to the exit and write down each turn: R-R-R-L-R-L-R-R-L.

Day 3 – Assisting in Alchemy
- Find the small box on the floor with two buttons.
- Enter the directions from the maze: R-R-R-L-R-L-R-R-L.
- The side compartment will pop open with the third letter.
- Read the letter and count the icons by group:
- Buildings: 4
- Fish & Water Drops: 2
- Crescents & Sailboats: 3
- Connect the matching icons to get the constellation pattern code.

Day 1 – Searching the Attic
- Go to the lockbox by the table and match the icons to their star counts:
- Building — 4 Stars
- Moon — 2 Stars
- River — 3 Stars
- The box will open with the fourth letter inside.
Day 3 – Dressing up for Dinner
- Head to the basement and arrange the wine bottles like this:
- Copper — Spiral
- Silver — S-shape
- Gold — Triangle with a line
- The wine barrel will open, leading into a secret room.
- Click the red cloth on the top shelf to pick up the fifth letter.
- Click the green box and enter 6-2-9-4 to get the telescope.
- Go back to the entrance of the Dining Room, open the window outside, and look toward the distant castle with the telescope.
- You’ll see a silhouette in the top castle window—looks like Kate’s brother.
This will unlock the Hidden Achievement: You’ve found him! and complete the secret run.
OMG, this is easily the longest guide I’ve ever written! Hit 50 hours of total playtime on this game. Really hope this helps you guys out!









