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  • Croak – Play the Frog Prince Demo on Steam

Croak – Play the Frog Prince Demo on Steam

Croak is a hand-drawn 2D platformer with its demo now available on Steam since February 20, 2026. Players take on the role of a Frog Prince, using a unique tongue-grappling mechanic to navigate through challenging levels. This article shares my first-hand impressions of the game's art style, core gameplay, and level design based on the demo experience.
Published: February 24, 2026 | Updated: February 24, 2026
Video sourced from the official CROAK by WoodRunnerGames YouTube channel. © 2026 WoodRunner Games

Launched as a demo on Steam on February 20, 2026, Croak tasks players with controlling a Frog Prince on a quest to save his cursed kingdom.

The full game launch date has not been announced yet.

Gameplay screenshot of Croak showing the Frog Prince using his tongue to grapple onto a wall in a dark, candle-lit cave level filled with spikes and skulls.
Screenshot from the official Steam store page. © 2026 WoodRunner Games.
Used for editorial and informational purposes only.

However, this isn’t your typical fairy tale; the game distinguishes itself with a high-octane movement system centered around the protagonist’s most flexible asset: his tongue.

Gameplay screenshot of Croak showing complex platforming with moving blocks, spikes, and various enemies like birds and monkeys in a vibrant purple forest setting.
Screenshot from the official Steam store page. © 2026 WoodRunner Games.

At the heart of Croak is a deceptively simple dual-action control scheme that promises easy pickup but difficult mastery. Players can tap to grab and climb or hold to launch off platforms. The standout feature, however, is the ability to hold the button for infinite bouncing, allowing players to careen through levels like a living pinball. This “tongue grappling” mechanic serves as both the primary mode of traversal and a weapon, enabling players to swing, dash, and smash through dynamically changing environments.

Boss battle in Croak: The Frog Prince faces a giant, grinning mole-like enemy wielding a massive ring weapon in a purple-hued cavern.
Screenshot from the official Steam store page. © 2026 WoodRunner Games.

Visually, the game is turning heads. Croak features traditional frame-by-frame hand-drawn animation, boasting an art team with experience on titles like Cuphead and Rick and Morty. The result is a vibrant, cartoonish world filled with exaggerated expressions and fluid motion.

Epic boss encounter in Croak featuring a massive, terrifying fox-like monster with sharp teeth and glowing eyes, towering over the small Frog Prince in a mystical forest.
Screenshot from the official Steam store page. © 2026 WoodRunner Games.

The demo includes epic boss fights described as “wacky” and “exaggerated,” requiring precise timing and quick reflexes to dodge attacks and counter-strike. The demo is free to play on Steam now while the full game is in development.

My Demo Experience

The game’s start screen features an incredibly cute art style that I really love.

Main menu screen of Croak displaying the game's title with a crown, set against a colorful sky and a castle on a hill. The menu options are in French, including "JOUER" (Play) and "WISHLIST MAINTENANT!" (Wishlist Now!).
Screenshot from the Croak Demo. © 2026 WoodRunner Games.

It uses a fresh and vibrant hand-drawn cartoon aesthetic, with high color saturation and soft transitions. The castle standing atop the clouds in the background creates a truly dreamy, fairy-tale atmosphere.

Settings menu in Croak showing various configuration options like Language (set to English), Grapple Mode, Controller Vibration, and Screen Shake intensity slider, overlaid on the main menu background.
Screenshot from the Croak Demo. © 2026 WoodRunner Games.

In the demo’s settings menu, I only found English and French options for now, but the Steam page shows the game supports 16 languages, covering a wide range.

World map screen in Croak showing the "Marais" (Swamp) area with level 1-0 selected. The map features floating islands connected by paths, with icons indicating completed levels, locked stages, and collectible items.
Screenshot from the Croak Demo. © 2026 WoodRunner Games.

The demo currently has 7 levels. The first level is a tutorial that helps players get familiar with the controls.

Tutorial level in Croak where a mouse character instructs the player via a speech bubble: "Super Bonk - Plus tu maintiens [mouse icon] plus loin tu es propulsé" (The longer you hold, the further you are launched), demonstrating the grappling mechanic.
Screenshot from the Croak Demo. © 2026 WoodRunner Games.

This is the tutorial level. The little mouse above hints that pressing the J key activates the launch mode, but it was a bit difficult for me. I tried many times before finally succeeding.

I played with a keyboard (I’m not used to controllers), so pressing the J key controls the frog’s tongue to stick to walls, and I had to use the rebound force to get through.

Gameplay diagram in Croak illustrating the tongue-grappling mechanic. Red arrows show the trajectory of the Frog Prince swinging from a hanging lantern to bounce off a blue block and reach a higher platform, avoiding spikes below.
Screenshot from the Croak Demo. © 2026 WoodRunner Games.

Next, you need to use in-game props to clear levels. There are spikes on the walls that you can’t touch, so you have to push grass blocks and use them to jump to the other side.

This part is relatively simple, but later levels also require pushing these blocks. You need to jump on them quickly while they’re moving and reach a safe area before they fall and disappear. For players new to this type of game, it’s quite challenging.

Screenshot of a complex platforming section in Croak. The Frog Prince stands on a high ledge overlooking a hazardous area with pink spikes, swinging vines, and a large mushroom platform, showcasing the game's vertical level design.
Screenshot from the Croak Demo. © 2026 WoodRunner Games.

Besides pushing props, you can also use the mushroom trees in the game to increase your jump height. But the game design doesn’t want you to pass easily, there’s a spike wall above the mushroom, and you must adjust your jump angle to avoid the spikes while still landing in a safe area.

There are many similar designs in the levels I played. Some were really difficult for me and required multiple attempts to get through.

Tutorial scene in Croak where a mouse character instructs the player to press the 'C' key to summon a companion, demonstrating the mechanic used to scout the map and navigate hazardous areas.
Screenshot from the Croak Demo. © 2026 WoodRunner Games.

Another interesting feature in the game, as shown in the image above, is the ability to press the C key to summon a “Fly Companion.” Since the level maps are quite deep and players can’t see everything at once, you can control this companion to scout the terrain ahead and plan your route through the level.

Level results screen for "Marais 1-1" in Croak, displaying challenging stats: a total time of 14:10 (target 05:00), 87 deaths (target 20), and 2/10 coins collected. The interface highlights the game's difficulty and replay value.
Screenshot from the Croak Demo. © 2026 WoodRunner Games.

Okay, I admit my clear data looks pretty bad (LOL), but this was my first time playing and I was still getting familiar with the controls.

Later I tried two more levels, and both my time and death count decreased significantly. I have to say, the level design is really clever and the challenge level is quite high.

Final Thoughts:

The visuals are stunning — I’m a huge fan of this art style.
The gameplay is incredibly engaging. The level design is clever and challenging, really putting your skills to the test.

Unfortunately, I only cleared four levels in the demo and didn’t get to face the boss. The levels were a bit too tough for me (LOL), but I’ll come back to finish the challenge when I have more time.

Note: This article is based on the Croak demo. All details are subject to change in the official release.

About the Author

Gameay Team

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Hi! I'm just someone who really loves playing games. Gameay is my little corner of the internet where I share what I find interesting.

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