LULL – Rest After Crying is labeled as a horror game, but after playing the demo, I’d say it’s very different from something like Resident Evil.
There are no jump scares or action-packed chases.
Instead, the tension comes from its dimly lit environments, unsettling atmosphere, and strange NPCs that keep you on edge without ever raising their voice.

Used under fair use for commentary and educational purposes.
Developed by Tonkobitta, this indie title is already available as a free demo on Steam.
While the preview is quite short, it gives a strong impression of the game’s unique tone and world.
Based on what’s shown, it’s shaping up to be something special.
The full release is currently scheduled for 2026, though an exact date hasn’t been announced yet.
About the Story
The game’s setting features distinct Japanese architectural elements, particularly noticeable in the design of the doors.
The story takes place in a hospital, but this building is far from ordinary.
According to the Steam page, it has undergone endless expansions and renovations, warping and growing until it became a bizarre, ever-shifting space whose full layout no one can comprehend.
In this unsettling environment, a young girl picks up a baby she finds within the structure and begins moving through the darkness, searching for a way out.
About the Game
Based on the demo, the game appears to be an action-adventure title with light puzzle-solving elements.
The controls are straightforward—walking, running, jumping, and picking up or moving objects are all included.
It supports both controller and keyboard input.
Demo Walkthrough

The game begins in a dimly lit room that looks like a storage closet.
A young girl(the player character)wakes up from sleep, with a baby strapped to her back.

Just outside the storage room, a crate blocks the exit.
You need to interact with it, pull it away, and crawl through the opening.

The corridor is completely empty, with most doors on either side firmly shut.
As you move forward, however, you can hear faint sounds of repair work ahead.
One door stands open, the only one and inside, a strange looking man is working, hammer in hand.
He’ll keep his eyes locked on you as you approach.
Don’t get too close, or he’ll attack.

At the end of the corridor is a room with a tightly shut door.
To open it, the player must stand in the center and jump repeatedly, this triggers the floor to give way, dropping you down to the next level.

During the journey forward, players will encounter the second and third eerie male NPCs, this time in close proximity.
The player needs to pull a crate and place it beneath the entrance, so they can climb up into it.
These eerie NPCs stand there holding tools and stare at you the entire time, which is utterly unnerving.

You come across a door boarded up with wooden planks.
Inside, an eerie NPC is sitting there, looking deeply distressed, this may be connected to the game’s overall story.

When you approach a suspended room, don’t move. Wait until it shifts to the opposite side before taking action, if you open the door too early, you’ll fall straight down.

After taking the elevator upward repeatedly, you reach the final scene of the demo: a group of eerie figures performing some kind of strange ritual.
The game’s overall atmosphere and setting are really well done.
it’s unclear whether the full release will include more puzzle elements.